<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Jiurui Guo · Jiurui Guo</title><link>https://tims-ansu.github.io/my-blog/</link><description>Course notes, assignments, and projects.</description><language>en</language><atom:link href="https://tims-ansu.github.io/my-blog/index.xml" rel="self" type="application/rss+xml"/><item><title>Homework 1: The small decisions an interface makes for us</title><link>https://tims-ansu.github.io/my-blog/blog/hci/homework-1/</link><guid>https://tims-ansu.github.io/my-blog/blog/hci/homework-1/</guid><description>Affordances, visual grouping, and two checkout patterns, with concrete redesigns.</description></item><item><title>Homework 2: Input beyond the keyboard</title><link>https://tims-ansu.github.io/my-blog/blog/hci/homework-2/</link><guid>https://tims-ansu.github.io/my-blog/blog/hci/homework-2/</guid><description>Chris Harrison’s recent sensing work, Sutherland’s display, and surface touch in mixed reality.</description></item><item><title>Homework 3: Will this shelf fit?</title><link>https://tims-ansu.github.io/my-blog/blog/hci/homework-3/</link><guid>https://tims-ansu.github.io/my-blog/blog/hci/homework-3/</guid><description>Three AR ideas, a placement prototype, and feedback on recovery and boundaries.</description></item><item><title>Homework 4: When computing leaves the phone</title><link>https://tims-ansu.github.io/my-blog/blog/hci/homework-4/</link><guid>https://tims-ansu.github.io/my-blog/blog/hci/homework-4/</guid><description>Phone shapes, Weiser’s everyday computing, and three proposed MR applications.</description></item><item><title>Lab 1: Setting up the blog and Unity scene</title><link>https://tims-ansu.github.io/my-blog/blog/hci/lab-1b-unity/</link><guid>https://tims-ansu.github.io/my-blog/blog/hci/lab-1b-unity/</guid><description>A Hugo course blog and the Sorting Yard Unity project.</description></item><item><title>ML-Agents: An easier scene the agent could not solve</title><link>https://tims-ansu.github.io/my-blog/blog/hci/lab-ml-agents/</link><guid>https://tims-ansu.github.io/my-blog/blog/hci/lab-ml-agents/</guid><description>Barrier navigation, mixed-scene training and 500 evaluation trials.</description></item><item><title>Mobile: Giving the delivery task a thumb control</title><link>https://tims-ansu.github.io/my-blog/blog/hci/lab-mobile/</link><guid>https://tims-ansu.github.io/my-blog/blog/hci/lab-mobile/</guid><description>Touch movement, two-finger controls and Android emulator testing.</description></item><item><title>Gaussian splatting: A microphone reconstructed from images</title><link>https://tims-ansu.github.io/my-blog/blog/hci/lab-gaussian/</link><guid>https://tims-ansu.github.io/my-blog/blog/hci/lab-gaussian/</guid><description>Training a microphone scene in Brush and displaying it in Unity.</description></item><item><title>Talking character: What happens before the first word?</title><link>https://tims-ansu.github.io/my-blog/blog/hci/lab-llm/</link><guid>https://tims-ansu.github.io/my-blog/blog/hci/lab-llm/</guid><description>A local chat character, response timing and waiting-state feedback.</description></item></channel></rss>